Hypertext, educational game, and simulation concerning oxygen therapy and their use by nursing students. An exploratory study



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The creation of digital learning objects for the teaching of Nursing has involved a staff of professors and undergraduate students at the Universidade Federal do Rio Grande do Sul, from their pedagogical and technological design up to their evaluation. The purpose of the present quantitative study was to verify the adequacy of the objects hypertext, educational game, and simulation concerning oxygen therapy, according to the nursing students at the fourth stage of the undergraduate course. Forty-five students, who answered a questionnaire in the periods of 2005/1 and 2005/2, after the approval of the research project by the Ethical Committee, constituted the sample. The data, statistically analyzed by using the software SPSS 13.5, revealed that the use of digital material was positive and reinforced the student’s importance as active participants in the learning process.
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